The teaching activities are divided into the categories Concepts, Methods an Practices, with the overarching learning objective:
To develop student’s knowledge and skills for how to design technology that mediates human collaborative interaction.
See the overview for more information about how they can be used.
Concepts
Overarching learning objectives
- Recognize and describe different aspects of collaborative interaction.
- Analyse and critically reflect on how collaborative interaction is mediated by technology design
Pedagogical Patterns
Methods
Overarching learning objectives
- Identify and describe direct and indirect stakeholders of a collaborative technology design.
- Elicit stakeholder requirements for collaborative technologies.
- Integrate considerations for collaborative interaction into the design process.
- Analyse, evaluate and critically reflect on the impact of a technology in collaborative interaction in context
Pedagogical Patterns
Practices
Overarching learning objectives
- Recognize, design, and analyse relevant factors for the design and collaborative aspects of multi-display environments.
- Recognize, describe, and analyse relevant factors for the design of technologies for co-located interactions.
- Recognize, describe, analyze and integrate hybrid collaboration aspects in the design of collaborativetechnologies.
- Recognize and describe relevant taxonomy for extended reality, and analyse aspects in synchronous extended reality remote collaboration systems.
- Recognize and describe different aspects of collaborative society.