Educational Resources-3 columns

TEDCO Overarching learning objective:
To develop student’s knowledge and skills for how to design technology that mediates human collaborative interaction.

Concepts

The core concepts of collaborative technologies which are relevant for the design research and practice, and what are the strategies to link these theory and concepts to design practice. Explains the underlying conceptual and theoretical foundations that students need in order to take collaborative interaction into account, both in their methods and in their design process, as well as in taking responsibility for their end product or service.

Methods

The methods and approaches for understanding, investigating, and designing technologies for collaborative interaction. Addresses methods for students to engage with groups and their collaborative interaction mediated by technology design, and also to practically design and evaluate collaborative technologies.

Practices

The practices and pedagogies, highlighting how design problems related to collaborative interaction mediated by technology are more uncertain, more nuanced, or more complex than originally assumed. This complexity will be unfolded through a number of case studies. Consist of case studies that illustrate practices in designing collaborative technologies..

Concepts

Overarching learning objectives:

  • Recognize and describe different aspects of collaborative interaction.
  • Analyse and critically reflect on how collaborative interaction is mediated by technology design.
Pedagogical Patterns

Methods

Overarching learning objectives:

  • Identify and describe direct and indirect stakeholders of a collaborative technology design.
  • Elicit stakeholder requirements for collaborative technologies.
  • Integrate considerations for collaborative interaction into the design process.
  • Analyse, evaluate and critically reflect on the impact of a technology in collaborative interaction in context
Pedagogical Patterns
  • User research in designing collaborative technologies
  • Requirements elicitation in designing collaborative technologies
  • Evaluation of collaborative technologies 

Practices

Overarching learning objectives:

  • Recognize, design, and analyse relevant factors for the design and collaborative aspects of multi-display environments.
  • Recognize, describe, and analyse relevant factors for the design of technologies for co-located interactions.
  • Recognize, describe, analyze and integrate hybrid collaboration aspects in the design of collaborativetechnologies.
  • Recognize and describe relevant taxonomy for extended reality, and analyse aspects in synchronous extended reality remote collaboration systems.
  • Recognize and describe different aspects of collaborative society.
Pedagogical Patterns
  • Designing for collaborative co-located multi-display environments
  • Designing for Mobile and co-located collaborative interaction
  • Designing for collaborative interaction in hybrid settings
  • Designing for collaborative interaction in extended reality environments
  • Collaborative society

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